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Developing games is a full-time occupation, so it is no surprise that I’ve had less time for blogging as I’ve started creating a new game. After a two-year stint helping other folks publish their games I’m back to coding and game design full-time and having a wonderful time.

But for those of you who have enjoyed my blogging about the early years of Blizzard Entertainment and the development of Warcraft, StarCraft and Diablo, and want more, I’m glad to be able to share the news: there’s a book available today about those very subjects!

Back in January, 2011, an author named David Craddock contacted me to chat about my experiences in the game industry, and what caused Blizzard to go from an unassuming startup to the dominating presence it has today.

Over the past couple of years David interviewed me and many other folks who were there from the early years of Blizzard and Blizzard North, and his book provides an intimate look at their games and the people involved.

During those formative years of my career in the game industry — Blizzard was my first job coming out of college — I discovered joy and sorrow in large measures. I still have raw feelings from some events of those times, and I still look back with fondness on many others. This book is about our naivete and hopefulness as we undertook an adventure to reinvent the game industry.

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